Remove Graccu's Mince Meat Fruitcake
()gegonpvp Wrote: In that case, remove doomshot and cannon balls.

good point

()Sala Wrote:
()mrdot Wrote: Everybody who stacks stamina or uses titans, should have consequences to their actions and not heal up 7k+ HP in under 20 seconds.
Game breaking food, especially if you play classes with damage over time spells. You can literally survive any dot/dots with this food.
BiS mage food at vendors = fair for everybody.

people who played the game for long time and earned enough gear and consumes to reach high hp should be punished.     stupid point m8 mage food not the way to go

You speak as if getting bis takes more than a week. Please..., what "long time" ?
The food is unfair towards certain classes and it favors others as it was pointed brilliantly earlier in this thread. It breaks PvP balance and those who are getting favored by it will invent silly excuses like "i farmed my gear for a LONG time".
()mrdot Wrote: You speak as if getting bis takes more than a week. Please..., what "long time" ?

it would take a full week of that player farming CH/CI for 14+ hours a day for that week, at least and even then why should they be punished for earning gear when its available for all players to do
im sure every class could use titan flasks /hp consumes and reach high amount of hps but the majority to lazy to farm gear or would rather sacrifice the HP for sp
again i think ur point is stupid suggesting mage food / water where it takes a full 60 seconds of downtime for classes with high HP or mana users with big mana pools
i think the idea would be fine if it were only BWL patch gear/ normal consumes but with naxx gear and having flasks up on most BIS players i think leaving the cake how it is or adding the lower % per tick food is the best option

i get stoopid on a nigga like im autistic [Image: 1f9d0.png][Image: 1f47f.png] 
People with bis gear are rewarded by the stats of their gear, it should be enough isnt it
+1but only if we keep it available in raids, no sense to wait 1 min for mages to have mana etc
Only benefit it gives in nax is surviving with 1-2 dots more from gargoyles in plague wing (and horses in dk wing?)
()mrdot Wrote: The food is unfair towards certain classes and it favors others as it was pointed brilliantly earlier in this thread. It breaks PvP balance and those who are getting favored by it will invent silly excuses like "i farmed my gear for a LONG time".

I am a warlock and the current food allows my enemies to out-eat a full set of my dots. I clearly don't gain from the current food and I still want it to stay as is.
I get that it is exploited in duels but I don't duel myself and I don't want the rest of the server to suffer just to balance them.
()kreth Wrote: +1but only if we keep it available in raids, ..
I don't think this is possible.
Bump. Food is OP. Very exploitable. Especially with 2v2. You can replace it with the Alteric mana biscuits.
Ehhh I like this argument and I don't. Everyone running around in T3 and spamming consumables is unrealistic too but it's retrowow. The philosophy of the server seems to be convenience and the food is in line with that pattern of thought. I feel as though getting rid of the food is more of a nerf to starters than it is a buff, especially with all the Spriest and there's no shortage of t3 locks from what I have seen.
I thought a little about this....It would be realistic to remove the food if Flasks and Zanza and ZG buffs weren't so readily available, but when my PVP characters have those buffs and around 8k+ hp I would hate to sit there with any regular food. Jesus how long would that take to get full hp every single time I eat?? Hard pass, leave it in the game.
()kfcrampage Wrote: I thought a little about this....It would be realistic to remove the food if Flasks and Zanza and ZG buffs weren't so readily available, but when my PVP characters have those buffs and around 8k+ hp I would hate to sit there with any regular food. Jesus how long would that take to get full hp every single time I eat?? Hard pass, leave it in the game.

Yeah it's a double-edged sword because obviously the food becomes super powerful in PvP the more HP you have (LoS for a second, get like 1-2k HP back, versus a character with 4K total health gets half the healing).  
But, certain design decisions affect everyone in different ways. For example, warlocks here can purchase Soul Shards for free, which enables them to use all the Soul Shard moves on demand without having to drain-souls or farm shards prior to the battle. The developers didn't want warlocks to have to farm shards to reach their full potential. 
This is a server where many conveniences are provided - it was deemed that all players get the food - so inherently that's balanced - the only difference is - the more HP you have, the better the food. The main takeaway is, for PvE'rs, at Naxx level raids if they had to deal with normal food - the runs would slog on. 
I don't see them removing it (I like that it exists, I gain a massive benefit from it), but there are decent points to why there's a balance concern with it. If they removed it, I would adapt my play-style, otherwise I will continue to use it.
However, due to all the possible angles, removing the food also would have an adverse impact on the enjoyment of the server. I think more players would dislike the removal - despite balance concerns. 
We could ramble on about any item provided to us.
"Any day above ground is a good day" ~ Leslie Feltham (Poppy)




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