With Classic coming to an end soon, a void will be created for the Wow community, and while Retrowow has its quality wich is why so many of us are still here, needless to say that having a new facelift given to our good old Battlegrounds seems like a smart move to attract some needy lost wow player looking for a new online home.
The new week end reward has been a great idea implemented by the staff, as it focused players into one same bg during an entire week, making that bg proc easily without spreading the pvp players in all of the 3 BG's.
As a result, for several months now we no longer have any issue making a specific bg proc relatively quickly, simply because everyone got used to the meta of queing the same BG during the week. And so increasing the maximum cap of players in AB and AV battlegrounds will not hurt the queue time at all. We have to make BGs more interesting and PVP Friendly, because they are meant to be FOR the PVP Community, not Gold Farmers. The pvp community is the one that makes this server and any server alive, and allows it to grow eventually. People chasing gold eventually quit when they are rich and geared out, pvp players aswell, but much later.
The Idea is to make AV and AB more about actual fights & PVP encounter, and less about objective rushes in AV, and boring running around trying to find people for 10 min in Arathi Bassin by doing the following:
-Increasing Arathi Bassin cap player from 15v15 to 20v20
-Increasing Alterac Valley cap player from 20v20 to 30v30
Update 02/18/21-
Suggestion from Strikeout ---
- In AV only: Reduce the Destruction Timer of all Towers in AV from 5 minutes to 2 minutes (this will make more players want to attack and defend, wich means more pvp in AV)
Suggestion from Darda ---
- In AV only: In addition to the normal pvp token we get from each Honorable Kill, give us players 20 gold. "This change will make players want to play tower and middle way more instead of having a super fast pve rush to objective."
The new week end reward has been a great idea implemented by the staff, as it focused players into one same bg during an entire week, making that bg proc easily without spreading the pvp players in all of the 3 BG's.
As a result, for several months now we no longer have any issue making a specific bg proc relatively quickly, simply because everyone got used to the meta of queing the same BG during the week. And so increasing the maximum cap of players in AB and AV battlegrounds will not hurt the queue time at all. We have to make BGs more interesting and PVP Friendly, because they are meant to be FOR the PVP Community, not Gold Farmers. The pvp community is the one that makes this server and any server alive, and allows it to grow eventually. People chasing gold eventually quit when they are rich and geared out, pvp players aswell, but much later.
The Idea is to make AV and AB more about actual fights & PVP encounter, and less about objective rushes in AV, and boring running around trying to find people for 10 min in Arathi Bassin by doing the following:
-Increasing Arathi Bassin cap player from 15v15 to 20v20
-Increasing Alterac Valley cap player from 20v20 to 30v30
Update 02/18/21-
Suggestion from Strikeout ---
- In AV only: Reduce the Destruction Timer of all Towers in AV from 5 minutes to 2 minutes (this will make more players want to attack and defend, wich means more pvp in AV)
Suggestion from Darda ---
- In AV only: In addition to the normal pvp token we get from each Honorable Kill, give us players 20 gold. "This change will make players want to play tower and middle way more instead of having a super fast pve rush to objective."