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0I made a macro which activates Zandalarian Hero Charm, Nature's Swiftness and then Healing Wave, but on use it triggers only "Nature" and the Healing Wave, without being affected by the Charm's effect at all (it remains activated without any of it's 12 charges being spent).
Maybe that happens because I'm using a basic macro like this:
/script UseInventoryItem(14)
/cast Nature's Swiftness
/cast Healing Wave
So maybe I'm missing something, but I have no idea of what can it be. I would really appreciate if someone can help me out.
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15is inventoryitem the one you should pick or is there a itemslot command that would work instead?
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30So it does use the trinket and both spells?
Does the trinket affect your spell? I think it should.
ZG trinket don't lose any ticks when you use instant spells (I use it for dotting).
There is also an old bug that caused the first tick of ZG trinket to not give any spellpower at all, I had though they fixed that, could be wrong.
-Durzi
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0ATM I'm running this:
/run if GetInventoryItemCooldown("player",14) == 0 then cast("Nature's Swiftness") end
/run if buffed("Nature's Swiftness") then use("Zandalarian Hero Charm") end
/run if buffed("Unstable Power") then cast("Healing Wave") end
With this I avoid wasting Nature if the Trinket is in CD, use the Trinket only if I activated Nature and then Heal once I have everything ready, a total of 3 clicks.
The problem is that I need to spam it way more than 3 times to activate everything, is like the server delays every action the macro performs, taking the "emergency healing" for too long. If there is no solution I will just bind the Trinket to another key, put only Nature/Heal on the macro and then use both things in order and quickly (tested it and it's way faster).